﻿using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace MapEditor.Tiles
{
    public class NonTile
    {

        public int type
        {
            get;
            set;
        }

        public Rectangle rectangle
        {
            get;
            set;
        }

        public NonTile(int type, int tileX, int tileY)
        {
            this.rectangle = new Rectangle(tileX, tileY, 32, 32);
            this.type = type;
        }

        public void Draw(SpriteBatch spriteBatch, Rectangle destination, Texture2D tileset)
        {
            spriteBatch.Draw(tileset, destination, Color.White);
        }
    
    }
}
